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Scoundrels can’t go into melee against ranged Dread units – cannons, tanks and Juggers. Independent Scoundrels just beat the hell out of me each time I have to send machines against them (when I don’t have a choice).ĭiscussed many times. What do you mean about “– Rogue is useless against Machines ”? Sabotage is crap? I don’t think so. In fact it does more damage than machines can do.Īnd it allows for meatgrinder strategy against AI dreadnoughts in a pinch. Because Sabotage does such great damage to walls if you let them reach it. I’ve brought plenty of irregulars into siege battles and used them to force the enemies to split their fire instead of just ignoring the civic guards. I run a dreadnought with explorer specialization so Irregulars actually form a huge part of my strategy. Dreadnought should keep it and Rogue class could get it. Structural insight shouldn’t be removed from dreadnought class for siege battles is their forte. If it was immobile cannon with a crew on it, sure. Reloading is done automatically.ģ action points on cannons.
#MODS PARA PROTOTYPE 1 MOD#
But since this is a mod and not actual changes to the game from dev.įorcing a reload onto Juggernaut is wrong thing to do because it’s a landship and has a crew on it dedicated to their jobs. I’ll open a new poll with your latest changes in one or two weeks, when they are stabilised a bit, to provide you with more feedback. Necromancer is not well balanced 8 (80% )įrostlings are not well balanced 1 (10% ) Here is the number of people (among 10 people on the Battlefield) who agreed with the following sentences via a poll:
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– Halflings have 15% physical weakness (was 20%). – Pounce ability (Tigran Manticore exclusively) – starts with 1 turn cooldown, targets can retaliate. – Warbreeds – get Infantry type and become immune to Fearsome and Fear Strike abilities. On failure affected units lose 25% of move pts, not 50%. – Mass Stasis – spell strength changed from 13 to 11. – Urban Cover now works on Infantry and Support too (except Succubus). – Fire Mortar on Juggernauts now needs Reload. – Reload of Cannon now needs 3 action pts. – Poison Domain is Tier 3 now and costs 300 research.